This is a reuploaded and fixed version of an existing mod which you can find on Steam
Downloading
To download, click here and then select one of the download options (you probably want Zip).To install, extract the archive and put the extracted directory into the 'mods' subdirectory of wherever you installed Star Ruler 2.
Dependencies
This mod depends on Missing Expansion, and requires the Wake of the Heralds DLC.
Why reupload?
The original mod is incompatible with the Wake of the Heralds DLC.
Description
To actually start a game with this mod, you'll need to customize a race and change it to use the Post-Apocalyptic start. Get ore, as much ore as you can, and mind the projects tab (more surface space) and new buildings in the buildings tab (more pop + empire resources). A tractor is essential to getting your starting extra-solar asteroids, as well as asteroids from other systems. Although colonization is disabled, I suspect there are other ways to grow your empire...
Reupload version: 0.1.0
Original description
After getting your homeworld destroyed you restart your empire on a small artificial planet core which you will upgrade overtime. No planet colonization, you will exploit asteroid resources to upgrade your planet core.
- Low population growth.
- Requires population to build pressure buildings.
- Cannot colonize planets.
- Requires ores to build planet core upgrade and pressure buildings.