AI Empire  Artifact Content

Artifact 4e3aa147ae470088418330c6e299cca1d6bb861c:

Wiki page [AI Empire] by pollen 2019-06-19 04:40:26.
D 2019-06-19T04:40:26.384
L AI\sEmpire
U pollen
W 1763
<h1>AI Empire</h1>
<img src="https://starruler2.moe/aiempire.cgi/raw/c9c10a7b1b978431ad6c8e57b679f9227e7a9656?m=image/png">

Forces the AI on for player Empires, allows configuration of player AI (difficulty, cheats) at the new game screen, and allows runtime configuration of what roles the AI manages.

<h2>Current version: 0.4.3</h2>

<h2>Defects</h2>
  *  I'm having a lot of trouble preventing all the construction that the AI wants to do. In particular it buys a factory right away and it'll fill up 
fleets for you.
  *  The tab UI hasn't gotten a lot of love yet.
  *  This probably doesn't save/load well.
  *  This probably doesn't work with multiplayer well.

<h2>Changelog</h2>
  *  0.4.3 - clean up the UI a bit. controllable: scuttling.
  *  0.4.2 - controllable: artifact use
  *  0.4.1 - controls are now also in AI's race and FTL components
  *  0.4.0 - controllable: construction. 'diplomacy' now includes treaties and war/peace declarations.
* controllable: scouting and also (Anomaly Resolution) whether scouts will decide for themselves which option to pick after scanning an anomaly.
  *  0.3.3 - minor fixes, depend on Missing Expansion rather than directly on the community patch
  *  0.3.0 - added 'prevent achivements' button. Doesn't turn cheats on, but flags game as having ever had cheats on.
  *  0.2.0 - first version with AI controls
  *  'AI Empire' tab added
  *  controllable: diplomacy, colonization, remnant hunting, research
also, defense of systems and attacks on enemy systems when at war
  *  all disabled initially
  *  0.1.0 - initial version, AI is on for player but you have no control over it

<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=1759718761">Steam workshop</a>
Z 5d6a162a0b3067094a7f0cb8ad40b8dc