AI Empire  Update of "AI Empire"

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Overview

Artifact ID: 4e3aa147ae470088418330c6e299cca1d6bb861c
Page Name:AI Empire
Date: 2019-06-19 04:40:26
Original User: pollen
Next ca5d8449f544ade81be137ff92ad14558f445303
Content

AI Empire

Forces the AI on for player Empires, allows configuration of player AI (difficulty, cheats) at the new game screen, and allows runtime configuration of what roles the AI manages.

Current version: 0.4.3

Defects

  • I'm having a lot of trouble preventing all the construction that the AI wants to do. In particular it buys a factory right away and it'll fill up fleets for you.
  • The tab UI hasn't gotten a lot of love yet.
  • This probably doesn't save/load well.
  • This probably doesn't work with multiplayer well.

Changelog

  • 0.4.3 - clean up the UI a bit. controllable: scuttling.
  • 0.4.2 - controllable: artifact use
  • 0.4.1 - controls are now also in AI's race and FTL components
  • 0.4.0 - controllable: construction. 'diplomacy' now includes treaties and war/peace declarations. * controllable: scouting and also (Anomaly Resolution) whether scouts will decide for themselves which option to pick after scanning an anomaly.
  • 0.3.3 - minor fixes, depend on Missing Expansion rather than directly on the community patch
  • 0.3.0 - added 'prevent achivements' button. Doesn't turn cheats on, but flags game as having ever had cheats on.
  • 0.2.0 - first version with AI controls
  • 'AI Empire' tab added
  • controllable: diplomacy, colonization, remnant hunting, research also, defense of systems and attacks on enemy systems when at war
  • all disabled initially
  • 0.1.0 - initial version, AI is on for player but you have no control over it

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