<h1>AI Empire</h1>
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<h2>Downloading</h2>
To download, click <a and then select one of the download options (you probably want Zip).

<h2>Description</h2>
Forces the AI on for player Empires, allows configuration of player AI (difficulty, cheats) at the new game screen, and allows runtime configuration of what roles the AI manages.

<h2>Current version: 0.4.3</h2>

<h2>Defects</h2>
  *  I'm having a lot of trouble preventing all the construction that the AI wants to do. In particular it buys a factory right away and it'll fill up
fleets for you.
  *  The tab UI hasn't gotten a lot of love yet.
  *  This probably doesn't save/load well.
  *  This probably doesn't work with multiplayer well.

<h2>Changelog</h2>
  *  0.4.3 - clean up the UI a bit. controllable: scuttling.
  *  0.4.2 - controllable: artifact use
  *  0.4.1 - controls are now also in AI's race and FTL components
  *  0.4.0 - controllable: construction. 'diplomacy' now includes treaties and war/peace declarations.
* controllable: scouting and also (Anomaly Resolution) whether scouts will decide for themselves which option to pick after scanning an anomaly.
  *  0.3.3 - minor fixes, depend on Missing Expansion rather than directly on the community patch
  *  0.3.0 - added 'prevent achivements' button. Doesn't turn cheats on, but flags game as having ever had cheats on.
  *  0.2.0 - first version with AI controls
  *  'AI Empire' tab added
  *  controllable: diplomacy, colonization, remnant hunting, research
also, defense of systems and attacks on enemy systems when at war
  *  all disabled initially
  *  0.1.0 - initial version, AI is on for player but you have no control over it

<a workshop</a>