Artifact c52fc892024d101ba3d0a6ea72b375e265853d1b:
Wiki page
[
AI Empire] by
pollen
2019-06-19 04:54:27.
D 2019-06-19T04:54:27.055
L AI\sEmpire
P 9bc406e9fb9a008438609d75f8cb040bb59a65ad
U pollen
W 2499
<img src="https://starruler2.moe/aiempire.cgi/raw/c9c10a7b1b978431ad6c8e57b679f9227e7a9656?m=image/png">
<h2>Downloading</h2>
To download, click <a href="https://starruler2.moe/aiempire.cgi/info/28693ba5f2fef65a">here</a> and then select one of the download options (you probably want Zip). As of 0.4.3, you can download a specific version of AI Empire by clicking on the links in the changelog.
To install, extract the archive and put the extracted directory into the 'mods' subdirectory of wherever you installed Star Ruler 2.
<h2>Dependencies</h2>
This mod depends on <a href="https://starruler2.moe/missing.cgi">Missing Expansion</a>, which itself depends on the <a href="https://github.com/sol-oriens/SR2-Community-Patch">SR2 Community Patch</a>.
<h2>Description</h2>
Forces the AI on for player Empires, allows configuration of player AI (difficulty, cheats) at the new game screen, and allows runtime configuration of what roles the AI manages.
<h2>Current version: 0.4.3</h2>
<h2>Defects</h2>
* I'm having a lot of trouble preventing all the construction that the AI wants to do. In particular it buys a factory right away and it'll fill up
fleets for you.
* The tab UI hasn't gotten a lot of love yet.
* This probably doesn't save/load well.
* This probably doesn't work with multiplayer well.
<h2>Changelog</h2>
* <a href="https://starruler2.moe/aiempire.cgi/info/28693ba5f2fef65a">0.4.3</a> - clean up the UI a bit. controllable: scuttling.
* 0.4.2 - controllable: artifact use
* 0.4.1 - controls are now also in AI's race and FTL components
* 0.4.0 - controllable: construction. 'diplomacy' now includes treaties and war/peace declarations.
* controllable: scouting and also (Anomaly Resolution) whether scouts will decide for themselves which option to pick after scanning an anomaly.
* 0.3.3 - minor fixes, depend on Missing Expansion rather than directly on the community patch
* 0.3.0 - added 'prevent achivements' button. Doesn't turn cheats on, but flags game as having ever had cheats on.
* 0.2.0 - first version with AI controls
* 'AI Empire' tab added
* controllable: diplomacy, colonization, remnant hunting, research
also, defense of systems and attacks on enemy systems when at war
* all disabled initially
* 0.1.0 - initial version, AI is on for player but you have no control over it
<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=1759718761">Steam workshop</a>
Z 02ad73179e893656ce250a062b17e8d7